There are plenty of instances of frame rate drops even in cut scenes where there’s a simple yammering done by a handful of people with nothing fancy going around. The bloom effect in the game is nothing to boast about and sun rays are nigh on non-existent. The game looks mediocre on the Xbox 360, with rather unsettling texture rendering, too dark a gamma rendering resulting in shadows being a tad too dark. The game is locked at 30fps on almost all platforms (even the PC with V-sync turned on), but the 7th gen consoles haven’t been able to handle this game satisfactorily. Since the previous generation of consoles haven’t been anywhere near browbeaten by their superior successors till now, The Amazing Spider-Man 2 has found its way to the older generation of consoles. Bokeh depth of field is present which probably saved the developers a little resources by not bothering to render detailed far off objects which is acceptable since it actually adds to the experience. It’s almost painful when you’re swinging from building to building. "You’ll come across a LOT of jagged ends. Aren’t we jovial about it? Even so, our focus would be on the multi-platform game’s graphical prowess across a number of platforms. One thing that everyone is cheering, is that Spidey’s web no longer attaches to the clouds.
The Amazing Spiderman 2 was expected to run along the same lines. You may put the same argument for the Spiderman games too, but Spiderman 2 was one of the rare games which actually enraptured gamers and made them give an appreciative nod.
More often than not, movie games are just another gimmick for minting money, ending up in trash cans of the fans who so excitedly buy them.